Shaping the next generation of TV and broadcasting content.

Web & TV WorkshopDuring 12th and 13th March The Fourth W3C Web and TV Workshop took place in Munich (Germany). It was organized by the W3C and hosted by the IRT (Institut fur Rundfunktechnik). The goal was to shape the next generation of TV and broadcasting content over the Web, paying particular attention to technology and standards, as well as, listening to industry professionals to cover new needs of standardization and development within new practices.

Thanks to the collaboration of Luxunda and the Universidad of AlmeríaWe were there presenting the P2PSP protocol to a large number of sector companies. In our exposition, We showed the benefits of the protocol, focusing on it's simplicity, which allows implemented protocols to be run on a Web browser without plug-ins. Moreover, We exposed some problems caused by the lack of standards, for example, the necessity of having universal formats of video accepted by all Web browser, the limited support to WebRTC API and the requirement of improve MediaSource Extensions for a full support in the Web browser.
 
You can see the slides of the presentation in  P2PSP Web and TV Convergence 2014

 

GSoC 2014 Ideas Page

GSoC 2014 Ideas Page

Welcome to P2PSP Google Summer of Code (GSoC) 2014 project ideas page. We will use this page to develop possible project ideas. Please note that anyone who is interested can participate in this process. You do not have to be a GSoC student or mentor to suggest possible project ideas. If you want to suggest an idea, please, send an email with the subject "GSoC 14 Ideas" to info [at] p2psp.org.

The current list of ideas for the GSoC 2014 is:

Read more: GSoC 2014 Ideas Page

Introducing P2PSP at the Spanish Computer Sciences Conference (CEDI)

P2PSP Layers

Our colleagues Leo and Juan Álvaro attended the Spanish Computer Sciences Conferece  (CEDI) which took place last September at the Complutense University of Madrid. They had the chance to introduce P2PSP to the Spanish scientific community which showed its interest in the proposal: the protocol was presented in public for the first time, and at the end of the exposition different suggestions raised from the public. For example, the possibility of developing a browser extension that used P2PSP for enhancing the performance of video services like Youtube (we all know how slowly videos can load thanks to our beloved ISPs...), and the implementation of a cluster splitting mechanism to be used when cluster size exceeds a given threshold.

As we can see, the feedback received by our mates was really usefull, and we will all study these suggestions for the future. You can get the presentation slides.

P2PSP Protocol in the CUSL

P2PSP is taking part in the eighth annual Free Software University Contest! Our mate Cristóbal will be in charge of implementing a WebRTC version of the protocol, an exciting new technology powered by HTML and Javascript that allows users to run peer-to-peer protocols straight within their browsers (with no pluggins or additional software required!). As he mentions on his website: "From now on I'll be writting a series of posts dedicated to reporting everything related to the project". We'll be paying a lot of attention to the new development branch he has just created on Launchpad: https://code.launchpad.net/~p2psp/p2psp/webrtc. Good Luck, Cristóbal!

Free Software University Contest CUSL

The Free Software University Contest (Concurso Universitario de Software Libre, CUSL) is a Spanish nationwide contest on open source software focused on contributing to the open source community at a college level. Sign up if you are a Spanish student and you like free software!

Introducing the P2PSP Official Web

P2PSP Official Web

After more than a year working on Launchpad, we finally have a website where we can present to the community the progress, news and P2PSP protocol implementations. We are also busy designing a logo and some content to start giving life to the Web.

Our goal is to keep the community active, learn and collaborate to obtain a simple but powerful protocol that allows the exchange of multimedia content through the network efficiently. We would like all the documentation and the code that is generated can be useful to learn about socket and communications over Internet. Therefore, we have taken the time to write a reference document which explains in detail the P2PSP protocol.

Finally, we still invite you to join the community and cooperate. Remember you can help: writing content for the Web, bug reporting, debugging code, creating their own branch, etc.

Are you ready to have fun learning?

Get involved!